Gaming Consoles
CES

CES 2023: Sony's first accessible PlayStation controller is coming

"Players can customize Project Leonardo according to their needs, there is no one 'right' form factor."
By Shannon Connellan  on 
A Sony PlayStation accessible controller, which features a circular design with a joystick at the front.
Project Leonardo is go. Credit: Sony Interactive Entertainment Inc.

PlayStation is releasing a new customisable controller for the PS5 aimed at helping people with disabilities game more comfortably, announced at CES 2023.

The gaming giant revealed the kit, codenamed Project Leonardo(opens in a new tab), during the world's biggest tech conference on Wednesday. PlayStation worked with accessibility organizations AbleGamers(opens in a new tab), Stack Up(opens in a new tab), and SpecialEffect(opens in a new tab) to create the configurable "split controller" design.

Two Sony PlayStation accessible controllers and one Sony PlayStation controller.
Credit: Sony Interactive Entertainment Inc.

In its announcement, the company said the controller was "built to address common challenges faced by many players with limited motor control, including difficulty holding a controller for long periods, accurately pressing small clusters of buttons or triggers, or positioning thumbs and fingers optimally on a standard controller."

Until now, Microsoft’s Xbox Adaptive Controller has been the only first-party accessible game controller out there since its launch in 2018.

"Our team tested over a dozen designs with accessibility experts, looking for approaches that would help address key challenges to effective controller use," said Sony Interactive Entertainment designer So Morimoto in a statement. "Because players can customize Project Leonardo according to their needs, there is no one 'right' form factor. We want to empower them to create their own configurations."

A Sony PlayStation accessible controller from overheard, seen in parts.
Credit: Sony Interactive Entertainment Inc.

The controller kit includes swappable components to create a wide variety of control layouts depending on the player's range of motion, strength, and physical needs. There's a range of different buttons which can be programmed to any supported function, and multiple buttons can be mapped to do the same thing (or you can map two functions onto one button, like when you need to hit "L2" and "R2" simultaneously). You'll be able to reposition and change the distance between the left and right analog sticks and tailor the orientation of the "north" point.

As far as physically using the controller, Project Leonardo offers a couple of options. The controller can be used lying flat on a table or wheelchair tray, or it can be fixed on a tripod or AMPS mount — you don't necessarily have to hold it. Players can store up to three control profiles on the PS5 too, meaning you can save your programmed settings and switch between them. And the controller can be used by itself or paired with another Project Leonardo controller or DualSense wireless controller, meaning players can combine multiple devices if they need to. Plus, the controller works with many other third-party accessibility accessories.

A side view of the ports of a Sony PlayStation accessible controller.
Credit: Sony Interactive Entertainment Inc.

Removing accessibility barriers to gaming is happening slowly in the gaming industry, as well in general tech and at CES itself. For PlayStation, Project Leonardo is the latest project focused on accessibility, following features in the PS4(opens in a new tab) and PS5 consoles(opens in a new tab), and options in games like God of War Ragnarök(opens in a new tab) or The Last of Us Part I(opens in a new tab).

More in CES, PlayStation

Shannon Connellan is Mashable's UK Editor based in London, formerly Mashable's Australia Editor, but emotionally, she lives in the Creel House.


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